.

Motion.PT

Executes a PT motion. PT stands for "Position - Time." A user must specify the position and time values for a given motion at multiple points.

The position for a PT move is continuous. However, the velocity is not continuous. The velocity maintains a constant value between PT points, but is discontinuous at the PT points. The acceleration and jerk values are zero at all times. Because of the discontinuity of velocity, PT motion should only be used when the time between points are small; otherwise spline (Bessel, Spline, BSpline, and BSpline2) or PVT motion should be used. For more information about PVT profiles, please see PT and PVT Path Motion.

Version History

Introduced in MPX 2.0.

Result

Void

Arguments

Overload 1

 
Argument Type Description
position
Array of Double
 
deltaTime
Array of Double
 

Overload 2

 
Argument Type Description
position
Array of Double
 
deltaTime
Array of Double
 
emptyCount
Int32
 

Overload 3

 
Argument Type Description
position
Array of Double
 
deltaTime
Array of Double
 
attributes
Mpx.MoveAttribute
 

Overload 4

 
Argument Type Description
position
Array of Double
 
deltaTime
Array of Double
 
emptyCount
Int32
 
attributes
Mpx.MoveAttribute
 

Overload 5

 
Argument Type Description
position
2-D Array of Double
 
deltaTime
Array of Double
 

Overload 6

 
Argument Type Description
position
2-D Array of Double
 
deltaTime
Array of Double
 
emptyCount
Int32
 

Overload 7

 
Argument Type Description
position
2-D Array of Double
 
deltaTime
Array of Double
 
attributes
Mpx.MoveAttribute
 

Overload 8

 
Argument Type Description
position
2-D Array of Double
 
deltaTime
Array of Double
 
emptyCount
Int32
 
attributes
Mpx.MoveAttribute
 

Common Exceptions

 
Error Occurs when...
Argument An invalid argument is specified.

Visual Basic

Syntax

Sub PT(position As Double(), deltaTime As Double())

Sub PT(position As Double(), deltaTime As Double(), emptyCount As Int32)

Sub PT(position As Double(), deltaTime As Double(), attributes As Mpx.MoveAttribute)

Sub PT(position As Double(), deltaTime As Double(), emptyCount As Int32, attributes As Mpx.MoveAttribute)

Sub PT(position As Double(,), deltaTime As Double())

Sub PT(position As Double(,), deltaTime As Double(), emptyCount As Int32)

Sub PT(position As Double(,), deltaTime As Double(), attributes As Mpx.MoveAttribute)

Sub PT(position As Double(,), deltaTime As Double(), emptyCount As Int32, attributes As Mpx.MoveAttribute)

Sample Code

 
' Overload 1
Dim pos() As Double = New Double() { 1000.0, 2000.0 }
Dim deltaTime() As Double = New Double() { 1.0, 2.0 }
'                       pos  deltaTime
controller.Motion(0).PT(pos, deltaTime)

' Overload 2
Dim pos() As Double = New Double() { 1000.0, 2000.0 }
Dim deltaTime() As Double = New Double() { 1.0, 2.0 }
Dim emptyCount As Int32 = 0
'                       pos  deltaTime  emptyCount
controller.Motion(0).PT(pos, deltaTime, emptyCount)

' Overload 3
Dim pos() As Double = New Double() { 1000.0, 2000.0 }
Dim deltaTime() As Double = New Double() { 1.0, 2.0 }
'                       pos  deltaTime  MoveAttr
controller.Motion(0).PT(pos, deltaTime, Mpx.MoveAttribute.Id)

' Overload 4
Dim pos() As Double = New Double() { 1000.0, 2000.0 }
Dim deltaTime() As Double = New Double() { 1.0, 2.0 }
Dim emptyCount As Int32 = 0
'                       pos  deltaTime  emptyCount  MoveAttr
controller.Motion(0).PT(pos, deltaTime, emptyCount, Mpx.MoveAttribute.Id)

' Overload 5
Dim pos(,) As Double = New Double(,) { { 1000.0, 2000.0 }, { 1500.0, 2500.0 } }
Dim deltaTime() As Double = New Double() { 1.0, 2.0 }
'                       pos  deltaTime
controller.Motion(0).PT(pos, deltaTime)

' Overload 6
Dim pos(,) As Double = New Double(,) { { 1000.0, 2000.0 }, { 1500, 2500 } }
Dim deltaTime() As Double = New Double() { 1.0, 2.0 }
Dim emptyCount As Int32 = 0
'                       pos  deltaTime  emptyCount
controller.Motion(0).PT(pos, deltaTime, emptyCount)

' Overload 7
Dim pos(,) As Double = New Double(,) { { 1000.0, 2000.0 }, { 1500, 2500 } }
Dim deltaTime() As Double = New Double() { 1.0, 2.0 }
'                       pos  deltaTime  MoveAttr
controller.Motion(0).PT(pos, deltaTime, Mpx.MoveAttribute.Id)

' Overload 8
Dim pos(,) As Double = New Double(,) { { 1000.0, 2000.0 }, { 1500, 2500 } }
Dim deltaTime() As Double = New Double() { 1.0, 2.0 }
Dim emptyCount As Int32 = 0
'                       pos  deltaTime  emptyCount  MoveAttr
controller.Motion(0).PT(pos, deltaTime, emptyCount, Mpx.MoveAttribute.Id)


Sample Application

 

C#

Syntax

void PT(double[] position, double[] deltaTime);

void PT(double[] position, double[] deltaTime, int emptyCount);

void PT(double[] position, double[] deltaTime, Mpx.MoveAttribute attributes);

void PT(double[] position, double[] deltaTime, int emptyCount, Mpx.MoveAttribute attributes);

void PT(double[,] position, double[] deltaTime);

void PT(double[,] position, double[] deltaTime, int emptyCount);

void PT(double[,] position, double[] deltaTime, Mpx.MoveAttribute attributes);

void PT(double[,] position, double[] deltaTime, int emptyCount, Mpx.MoveAttribute attributes);

Sample Code

 
// Overload 1
double[] pos = new double[] { 1000.0, 2000.0 };
double[] deltaTime = new double[] { 1.0, 2.0 };
//                      pos  deltaTime
controller.Motion[0].PT(pos, deltaTime);

// Overload 2
double[] pos = new double[] { 1000.0, 2000.0 };
double[] deltaTime = new double[] { 1.0, 2.0 };
int emptyCount = 0;
//                      pos  deltaTime  emptyCount
controller.Motion[0].PT(pos, deltaTime, emptyCount);

// Overload 3
double[] pos = new double[] { 1000.0, 2000.0 };
double[] deltaTime = new double[] { 1.0, 2.0 };
//                      pos  deltaTime  MoveAttr
controller.Motion[0].PT(pos, deltaTime, Mpx.MoveAttribute.Id);

// Overload 4
double[] pos = new double[] { 1000.0, 2000.0 };
double[] deltaTime = new double[] { 1.0, 2.0 };
int emptyCount = 0;
//                      pos  deltaTime  emptyCount  MoveAttr
controller.Motion[0].PT(pos, deltaTime, emptyCount, Mpx.MoveAttribute.Id);

// Overload 5
double[,] pos = new double[,] { { 1000.0, 2000.0 }, { 1500, 2500 } };
double[] deltaTime = new double[] { 1.0, 2.0 };
//                      pos  deltaTime
controller.Motion[0].PT(pos, deltaTime);

// Overload 6
double[,] pos = new double[,] { { 1000.0, 2000.0 }, { 1500, 2500 } };
double[] deltaTime = new double[] { 1.0, 2.0 };
int emptyCount = 0;
//                      pos  deltaTime  emptyCount
controller.Motion[0].PT(pos, deltaTime, emptyCount);

// Overload 7
double[,] pos = new double[,] { { 1000.0, 2000.0 }, { 1500, 2500 } };
double[] deltaTime = new double[] { 1.0, 2.0 };
//                      pos  deltaTime  MoveAttr
controller.Motion[0].PT(pos, deltaTime, Mpx.MoveAttribute.Id);

// Overload 8
double[,] pos = new double[,] { { 1000.0, 2000.0 }, { 1500, 2500 } };
double[] deltaTime = new double[] { 1.0, 2.0 };
int emptyCount = 0;
//                      pos  deltaTime  emptyCount  MoveAttr
controller.Motion[0].PT(pos, deltaTime, emptyCount, Mpx.MoveAttribute.Id);

 

See Also

PVTF
PTF
PVT

Bessel
Spline
BSpline
BSpline2

MoveAttr

Axis Object
PositionScale

 

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