.

Motion.Bessel

Executes a bessel-spline type motion. A user must specify the position and time values for a given motion at multiple points.

Version History

Introduced in MPX 2.0.

Result

Void

Arguments

Overload 1

 
Argument Type Description
position
Array of Double
 
deltaTime
Array of Double
 

Overload 2

 
Argument Type Description
position
Array of Double
 
deltaTime
Array of Double
 
emptyCount
Int32
 

Overload 3

 
Argument Type Description
position
Array of Double
 
deltaTime
Array of Double
 
attributes
Mpx.MoveAttribute
 

Overload 4

 
Argument Type Description
position
Array of Double
 
deltaTime
Array of Double
 
emptyCount
Int32
 
attributes
Mpx.MoveAttribute
 

Overload 5

 
Argument Type Description
position
2-D Array of Double
 
deltaTime
Array of Double
 

Overload 6

 
Argument Type Description
position
2-D Array of Double
 
deltaTime
Array of Double
 
emptyCount
Int32
 

Overload 7

 
Argument Type Description
position
2-D Array of Double
 
deltaTime
Array of Double
 
attributes
Mpx.MoveAttribute
 

Overload 8

 
Argument Type Description
position
2-D Array of Double
 
deltaTime
Array of Double
 
emptyCount
Int32
 
attributes
Mpx.MoveAttribute
 

Common Exceptions

 
Error Occurs when...
Argument An invalid argument is specified.

 

Visual Basic

Syntax

Sub Bessel(position As Double(), deltaTime As Double())

Sub Bessel(position As Double(), deltaTime As Double(), emptyCount As Int32)

Sub Bessel(position As Double(), deltaTime As Double(), attributes As Mpx.MoveAttribute)

Sub Bessel(position As Double(), deltaTime As Double(), emptyCount As Int32, attributes As Mpx.MoveAttribute)

Sub Bessel(position As Double(,), deltaTime As Double())

Sub Bessel(position As Double(,), deltaTime As Double(), emptyCount As Int32)

Sub Bessel(position As Double(,), deltaTime As Double(), attributes As Mpx.MoveAttribute)

Sub Bessel(position As Double(,), deltaTime As Double(), emptyCount As Int32, attributes As Mpx.MoveAttribute)

Sample Code

 
' Overload 1
Dim pos() As Double = New Double() { 1000.0, 2000.0 }
Dim deltaTime() As Double = New Double() { 1.0, 2.0 }
'                           pos  deltaTime
controller.Motion(0).Bessel(pos, deltaTime)

' Overload 2
Dim pos() As Double = New Double() { 1000.0, 2000.0 }
Dim deltaTime() As Double = New Double() { 1.0, 2.0 }
Dim emptyCount As Int32 = 0
'                           pos  deltaTime  emptyCount
controller.Motion(0).Bessel(pos, deltaTime, emptyCount)

' Overload 3
Dim pos() As Double = New Double() { 1000.0, 2000.0 }
Dim deltaTime() As Double = New Double() { 1.0, 2.0 }
'                           pos  deltaTime  MoveAttr
controller.Motion(0).Bessel(pos, deltaTime, Mpx.MoveAttribute.Id)

' Overload 4
Dim pos() As Double = New Double() { 1000.0, 2000.0 }
Dim deltaTime() As Double = New Double() { 1.0, 2.0 }
Dim emptyCount As Int32 = 0
'                           pos  deltaTime  emptyCount  MoveAttr
controller.Motion(0).Bessel(pos, deltaTime, emptyCount, Mpx.MoveAttribute.Id)

' Overload 5
Dim pos(,) As Double = New Double(,) { { 1000.0, 2000.0 }, { 1500, 2500 } }
Dim deltaTime() As Double = New Double() { 1.0, 2.0 }
'                           pos  deltaTime
controller.Motion(0).Bessel(pos, deltaTime)

' Overload 6
Dim pos(,) As Double = New Double(,) { { 1000.0, 2000.0 }, { 1500, 2500 } }
Dim deltaTime() As Double = New Double() { 1.0, 2.0 }
Dim emptyCount As Int32 = 0
'                           pos  deltaTime  emptyCount
controller.Motion(0).Bessel(pos, deltaTime, emptyCount)

' Overload 7
Dim pos(,) As Double = New Double(,) { { 1000.0, 2000.0 }, { 1500, 2500 } }
Dim deltaTime() As Double = New Double() { 1.0, 2.0 }
'                           pos  deltaTime  MoveAttr
controller.Motion(0).Bessel(pos, deltaTime, Mpx.MoveAttribute.Id)

' Overload 8
Dim pos(,) As Double = New Double(,) { { 1000.0, 2000.0 }, { 1500, 2500 } }
Dim deltaTime() As Double = New Double() { 1.0, 2.0 }
Dim emptyCount As Int32 = 0
'                           pos  deltaTime  emptyCount  MoveAttr
controller.Motion(0).Bessel(pos, deltaTime, emptyCount, Mpx.MoveAttribute.Id)


Sample Application

 

C#

Syntax

void Bessel(double[] position, double[] deltaTime);

void Bessel(double[] position, double[] deltaTime, int emptyCount);

void Bessel(double[] position, double[] deltaTime, Mpx.MoveAttribute attributes);

void Bessel(double[] position, double[] deltaTime, int emptyCount, Mpx.MoveAttribute attributes);

void Bessel(double[,] position, double[] deltaTime);

void Bessel(double[,] position, double[] deltaTime, int emptyCount);

void Bessel(double[,] position, double[] deltaTime, Mpx.MoveAttribute attributes);

void Bessel(double[,] position, double[] deltaTime, int emptyCount, Mpx.MoveAttribute attributes);

Sample Code

 
// Overload 1
double[] pos = new double[] { 1000.0, 2000.0 };
double[] deltaTime = new double[] { 1.0, 2.0 };
//                          pos  deltaTime
controller.Motion[0].Bessel(pos, deltaTime);

// Overload 2
double[] pos = new double[] { 1000.0, 2000.0 };
double[] deltaTime = new double[] { 1.0, 2.0 };
int emptyCount = 0;
//                          pos  deltaTime  emptyCount
controller.Motion[0].Bessel(pos, deltaTime, emptyCount);

// Overload 3
double[] pos = new double[] { 1000.0, 2000.0 };
double[] deltaTime = new double[] { 1.0, 2.0 };
//                          pos  deltaTime  MoveAttr
controller.Motion[0].Bessel(pos, deltaTime, Mpx.MoveAttribute.Id);

// Overload 4
double[] pos = new double[] { 1000.0, 2000.0 };
double[] deltaTime = new double[] { 1.0, 2.0 };
int emptyCount = 0;
//                          pos  deltaTime  emptyCount  MoveAttr
controller.Motion[0].Bessel(pos, deltaTime, emptyCount, Mpx.MoveAttribute.Id);

// Overload 5
double[,] pos = new double[,] { { 1000.0, 2000.0 }, { 1500, 2500 } };
double[] deltaTime = new double[] { 1.0, 2.0 };
//                          pos  deltaTime
controller.Motion[0].Bessel(pos, deltaTime);

// Overload 6
double[,] pos = new double[,] { { 1000.0, 2000.0 }, { 1500, 2500 } };
double[] deltaTime = new double[] { 1.0, 2.0 };
int emptyCount = 0;
//                          pos  deltaTime  emptyCount
controller.Motion[0].Bessel(pos, deltaTime, emptyCount);

// Overload 7
double[,] pos = new double[,] { { 1000.0, 2000.0 }, { 1500, 2500 } };
double[] deltaTime = new double[] { 1.0, 2.0 };
//                          pos  deltaTime  MoveAttr
controller.Motion[0].Bessel(pos, deltaTime, Mpx.MoveAttribute.Id);

// Overload 8
double[,] pos = new double[,] { { 1000.0, 2000.0 }, { 1500, 2500 } };
double[] deltaTime = new double[] { 1.0, 2.0 };
int emptyCount = 0;
//                          pos  deltaTime  emptyCount  MoveAttr
controller.Motion[0].Bessel(pos, deltaTime, emptyCount, Mpx.MoveAttribute.Id);

 

See Also

PVTF
PTF
PVT

Spline
BSpline
BSpline2

MoveAttr

Axis Object
PositionScale

 

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