VM3 Layout and Hot Keys
VM3 is organized into panels and functions, each of
which is assigned a function key. The "Board Data" panel is accessed by
pressing the F1 key, the "Commands" panel is accessed with the F2 key,
and so on.
Function
Key Assignments, VM3
Function
Key
|
Description
|
Esc
|
Exits VM3 |
F1
|
Board Data
panel. XMP board configuration. |
F2
|
Commands panel. Data
organized by command number. |
F3
|
Auto panel. Memory
organized by object. Data is automatically displayed in most commonly
used form, either hexadecimal or decimal. |
F4
|
Hex panel.
Memory organized by object. All data is displayed in hexadecimal form.
|
F5
|
Decimal panel. Memory
organized by object. All data is displayed in decimal form. |
F6
|
Float panel. Memory
organized by object. All data is displayed in floating decimal point
form. |
F7
|
Recorder
panel. (Not implemented in this version.) |
F8
|
Dump/Save panel. Dumps
xmp memory to xmpdump.bin. |
F9
|
Reset. Resets motion
controller (reloads from flash). |
F10
|
Toggle. Toggles the
screen between a 32-bit format and a 16-bit format. |
Within panels, various control keys permit you to move
the cursor between lines of data, and between objects:
Command
Keys
Command
Key
|
Description
|
PgUp/PgDn
|
Moves forward-backward through data. |
Ctrl + PgUp / PgDn
|
Moves to next class of object. |
Ctrl-
|
Moves to next instance within the object class. |
Ctrl-Home
|
Jumps to first memory address. |
Ctrl-End
|
Jumps to last memory address. |
R
|
Moves to beginning of RipTide Data. |
>
|
Follows data pointer, pushing current location onto
address stack. |
<
|
Pops pointer from address stack, making
it the current location. |
|