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VM3 Layout and Hot Keys

VM3 is organized into panels and functions, each of which is assigned a function key. The "Board Data" panel is accessed by pressing the F1 key, the "Commands" panel is accessed with the F2 key, and so on.

Function Key Assignments, VM3
Function
Key
Description
Esc
Exits VM3
F1
Board Data panel. XMP board configuration.
F2
Commands panel. Data organized by command number.
F3
Auto panel. Memory organized by object. Data is automatically displayed in most commonly used form, either hexadecimal or decimal.
F4
Hex panel. Memory organized by object. All data is displayed in hexadecimal form.
F5
Decimal panel. Memory organized by object. All data is displayed in decimal form.
F6
Float panel. Memory organized by object. All data is displayed in floating decimal point form.
F7
Recorder panel. (Not implemented in this version.)
F8
Dump/Save panel. Dumps xmp memory to xmpdump.bin.
F9
Reset. Resets motion controller (reloads from flash).
F10
Toggle. Toggles the screen between a 32-bit format and a 16-bit format.

Within panels, various control keys permit you to move the cursor between lines of data, and between objects:

Command Keys
Command
Key
Description
PgUp/PgDn
Moves forward-backward through data.
Ctrl + PgUp / PgDn
Moves to next class of object.
Ctrl-
Moves to next instance within the object class.
Ctrl-Home
Jumps to first memory address.
Ctrl-End
Jumps to last memory address.
R
Moves to beginning of RipTide Data.
>
Follows data pointer, pushing current location onto address stack.
<
Pops pointer from address stack, making it the current location.

 

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