UserLimitCondition |
Meaning |
Signature |
A “default” condition type that always evaluates to False. |
DedicatedIn |
Compare an Axis object’s dedicated digital input to a specified state. |
DedicatedOut |
Compare an Axis object’s dedicated digital output to a specified state. |
GeneralIn |
Compare an Axis object’s general purpose digital input to a specified state. |
GeneralOut |
Compare an Axis object’s general purpose digital output to a specified state. |
CommandPosition |
Compare an Axis object’s command position to a specified value. |
CommandVelocity |
Compare an Axis object’s command velocity to a specified value. |
ActualPosition |
Compare an Axis object’s actual position to a specified value. |
ActualVelocity |
Compare an Axis object’s actual velocity to a specified value. |
PositionError |
Compare an Axis object’s position error to a specified value. |
ControlDigitalIn |
Compare a Controller object’s digital input to a specified state. |
ControlDigitalOut |
Compare a Controller object’s digital output to a specified state. |
Monitor |
Compare an Axis object’s monitor to a specified value. |
SqNodeDigitalIn |
Compare a SynqNet node’s digital input to a specified state. |
SqNodeDigitalOut |
Compare a SynqNet node’s digital output to a specified state. |
SqNodeAnalogIn |
Compare a SynqNet node’s analog input to a specified value. |
SqNodeAnalogOut |
Compare a SynqNet node’s analog output to a specified value. |
UserBuffer |
Compare a user buffer value to a specified value. |
Limit |
Compare a user limit’s trigger state to a specified trigger state. |
AxisDemand |
Compare an Axis object’s demand to a specified value. |
CaptureState |
Compare a Capture object’s trigger state to a specified trigger state. |
Custom |
Perform a custom comparison. |