. 
Streaming Point Motion Type Calculations Overview This section is intended to provide information about how one can determine the paths (equations of motion) that will be produced by the various streaming point motion types. These equations can be used to answer several important questions such as:
Since all motion is specified by constantjerk segments of motion, it is fairly easy to calculate the maximum acceleration for any given coordinate. Since all motion segments will have accelerations that change linearly with time, simply calculate the maximum accelerations at the beginning and end of every segment. Please note that accelerations are not continuous for all motion types, so one must make two comparisons for each segment. If you are working with a multiaxis system, then this rule will also apply to a system with Cartesian axes. Although, this may not be true for nonCartesian coordinate systems. There is one important note about the timedelta arrays that the MEI motion types accept. Any given d^{t} defining a point also species how long it will take to arrive at that point:
PT Moves  MPIMotionTypePT This is the most simple streaming point algorithm. This motion type will interpolate all points using constant velocity segments. The most important consequence of this motion type is that at each point defining the move, there is an instantaneous change in velocity. Therefore, one should only use PT motion when streaming points frequently—once every few servo samples. This will require several hundred, perhaps thousands of points to define a single move. If moves are to be defined using only a few points, then the other streaming point motion types should be used.
PVT Moves  MPIMotionTypePVT PVT is the most flexible motion type because one can define both position and velocity at any given time. PVT motion guarantees continuity of velocity, but may have discontinuities in acceleration. The drawback to PVT motion is that velocities must be specified. There are a couple of major advantages of PVT motion:
Given x_{i}, v_{i}, and dt_{i}, and requiring that the velocity be continuous, it is simple to calculate the equations for motion at any given interval between the specified PVT points.
Cubic Spline Moves  MPIMotionTypeSPLINE The MPIMotionTypeSPLINE generates a "natural" cubic spline.
Some important consequences of these characteristics are:
An algorithm that gives identical results to MEI's internal algorithm is given by Numerical Recipes. Numerical Recipes for C section 3.3 lists a function called spline() which outputs identical results to MEI's algorithm. PLEASE NOTE:

  Copyright © 20012010 Motion Engineering 